Every once in awhile you come across a game that just makes you scratch your head and wonder what someone was thinking when they let a game like this actually get released. After the success of RC Pro-Am and Micro Machines on the NES, overhead racers began to gain popularity. It would seem that NEC was looking to capitalize on that sudden popularity with the release of Moto Roader. The only problem with that idea was that RC Pro-Am and Micro Machines were actually good games and Moto Roader wasn't even close.

There are several glaring flaws in Moto Roader but it's the play control that ultimately ruins the experience. If a car begins to fall behind the pack, the game will automatically grab the car and move it back up into the pack, taking away a little extra fuel for the trouble. You might think that this would help you out, but once you begin to fall behind it seems like this constantly being moved back up to where the other cars are begins to become more of a problem than an aid and it also tends to disorient you and your car making it difficult to correct your car's heading and get back on track. As if this wasn't bad enough, it also works the other way. If you begin to pull ahead of the other cars, the game will once again automatically pull the lagging cars back up to where you are thus defeating any great driving you had just performed. Couple this with the fact that you basically end up racing the same style track over and over again with only a few different turns and obstacles, and what you get is a confusing, sluggish, and completely uninspired racing game.
As you can surely see from the screenshots, there's not much too look at in Moto Roader's visuals. The high point would have to be the cute girl in the bikini, but it's pretty much all down hill from there. You get basically the one racetrack, and although the game does feature several different layouts of the track along with a variety of hazards and obstacles, the basic look and colors don't really change. It's pretty much the same bland racetrack over and over again. Even the shop screen is nothing more than a dull gray-tinted screen with text on it. Even some minimal color variations on the tracks would have helped out a little bit. It's quite clear that the same amount of attention was given to the visuals as was given to the play control.

After seeing the rest of the game you wouldn't expect much from the sound and music in the game but the music in the game is actually the high point. While it's not much more than two songs, at least they managed to get these two songs right. They've both got a very up-tempo and peppy feel to them that at least adds a little spice to an otherwise tedious racing experience. It would have been nice to have heard a few more tracks, especially given that these two that are here are both pretty good. As for the sound effects, they're pretty much nonexistent. Even the car sounds are more of an afterthought than anything that comes remotely close to standing out.
I hate to keep bringing up the bad news but for those of you out there who are looking for a good overheard-style racer, you might want to hold out for Nintendo to release the NES versions of RC Pro-Am or Micro Machines for the Virtual Console. Other than the one musical track, I can't think of one single other good point to talk about other than the moment when I turned the game off after two and a half hours of playing it. I always wondered why this game was released in the first place, but it's even more puzzling to wonder why it was re-released for the Virtual Console with so many other great games waiting to be released. Unless you're someone who owned this game originally and for some unexplainable reason liked it, don't bother with this one.
1. Matthew Koopman
20 Feb 2007, 05:50 GMT
I downloaded the game. I would like it a lot more if I could wrap my head around the controls, and if there was no such thing as Bubbly The Fairness Bubble.
Winning seems to just be luck.
Its too bad, because I really like games like Micro Machines and Rock N' Roll Racing.
2. Phil Hamm
06 Apr 2007, 21:25 GMT
I used to play this game on the TG-16 back in the day. It has some major flaws when played against the computers. If you don't like the way the steering works, buy one of the "Handle B" options at the shop. This game is extremely fun with multiple human players. Particularly when you get the hang fo the grenades and bombs.
3. dtn8r
20 Sep 2007, 03:24 GMT
This is one of the best games ever developed. Sure it would be fun to be able to turn off the computer cars, but having them always there just adds to the mix. This game absolutely has to be played with multiple players and you must check out all of the options available to the vehicles, especially grenades and bombs. Even nitro and the hopper come in handy every now in then. The thrill of grenading your buddy right before he crosses the finish line and winds up in last place cannot be beat. This game does not provide immediate gratification, but keep it up with your best buds (and some cold beers) and you will learn to appreciate the nuances of this game. Grenade for You !!
4. Xander
04 Jan 2008, 22:30 GMT
People too easily dismiss this game. You have to keep in mind this was the age of Instruction Booklets. The reason the computers are faster than you is because they are winning the races and earning more money. Everyone starts at the same speed with the same money. Each race is crucial and how you save you money is key. Make no mistake, this is a multiplayer game. I begged on the Hudson Soft forums for this game to come out, and it did. Me and my brothers still have a blast in this Mario-Kart esk racer! Grenades away!
Like Phil says, if the controls have you scratching your head, buy a Handle during the buy screen, buy the B Handle for zero dollars. It will turn the car left and right, like the old GBA Tony Hawk games.
This game is worth a second chance! Best played with someone who is familiar with the game so that he/she can teach you how to play.
5. waldojeffershead
06 Apr 2008, 16:47 GMT
It seemed like a good idea at the time, how ever many wii points later I find myself debating whether or not to delete this zero fun embarrassment from my Wii. The only element the creator of this game left out would be the fun factor...
-WALDO
6. slangman
20 May 2008, 11:33 GMT
ONM said this is one of the worst games you could download from the VC.
7. Corbie
20 Oct 2008, 21:10 GMT
I owned this game back in the day and I still own. The only problem is I can't figure out why I still own it.
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