Dynamite Duke review - Sega Megadrive
What the Mean Machines staff thought
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Retrospective comments
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Being a Megadrive owner in the early 90's felt like a real privilege. If you happened to play an arcade machine you really liked, there was a pretty good chance that it would be winging its way to Sega's console in the near future. Dynamite Duke is a good example of this. I popped a few pence into the arcade machine and instantly fell in love. Fast-forward a few months, and the game is released on the Megadrive! Although it looks like an Operation Wolf clone, Dynamite Duke brings quite a few new ideas to the table. Firstly, your character is on-screen, and can dodge oncoming bullets (it always annoyed me in Operation Wolf that you had no ability to do this). You can also dish out hand-to-hand punishment - although this is reserved for the bosses only, which is a shame. Finally, Duke has a special 'Dynamite' attack, which when charged up clears the screen of bad guys. Although the game has its faults - it's too easy, the graphics occasionally dip below average and the audio experience is less than impressive - it remains a firm favourite of mine. |
Have your say about this review
jim e - 31 Jan 2008, 21:50 GMT
I loved how the first boss would die oh-so gracefully - with a flatulent sounding bang! And also how the bullets just looked like giant smarties.
Oh those were the funny days...
Dan - 24 Feb 2009, 10:29 GMT
This weren't a bad game, however it lack that feeling of contact, that "umph", when shooting a bad guy or getting shot, and the overall game was too easy.
Tanuki75 - 16 Aug 2009, 20:03 GMT
Had a great arcade feel about it, I liked the punchout style fights with the bosses. Still fun to revisit for comedy value ll round!


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