Rescue review - Nintendo Entertainment System
Storming embassies is a tricky task - the terrorists keep shooting at you, guyropes can snap, and balaclavas have a habit of riding up and getting into you eyes. Still, someone's got to do it, and you've volunteered.
Rescue is a game based around the exploits of such groups as the SAS and the American Navy SEALS, whose embassy-busting skills have made them the fear of terrorists worldwide (assuming terrorists are scared of anything). Obviously rescuing the hostages is paramount, but this tends to involve wasting the bad guys as well.
There are three different levels of difficulty, corresponding to the rank of the leader, and also there is a training mission to practice skills. After that, four other missions can be selected, of varying perplexity.
The first task in each mission is to reach a target building. This entails dodging between buildings and walls, desperately avoiding the searchlights that roam across the play area - if the character is caught in the glare, machine guns open up and the rescuer is mown down.
Once the guys are clear, snipers in an adjacent building can attempt to eliminate terrorists by shooting through windows. The sights don't remain stationary, so accurate fire is important to achieve results! Next commandos abseil down from the roof, avoiding falling off, and smash through the windows. Then it's on to a 3D display as the soldier roams through the complex killing terrorists and releasing hostages. Who dares wins!
What the Mean Machines staff thought
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