Switchblade - Amstrad GX4000

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Review comments

Havok, the evil warlord, has stolen the Fireblade and broken it into four pieces. This has caused the world of Thraxx, once a peaceful nirvana, to become a devastated wasteland. Now Hiro must enter Havok's Undercity and, as the last last Bladeknight, assemble the pieces of the Fireblade and defeat Havvy (as he's known to his friends).
Hiro starts the game above ground, and must find an entrance to the Undercity. Once there, the numerous fiendish traps and puzzles must be solved in order to progress to the next screen. Hiro jumps, kicks and punches his way through the caverns, defeating the baddies either with violence or cunning - most creatures can be jumped over, or lured into falling down pits.
Goodies are scattered around the screens, and take different forms. Potion bottles can be kicked to reveal extra health, and shattering certain wall-blocks uncovers new (temporary) weapons, such as shuriken, bullets, or fireballs, which are especially useful for defeating the major monsters that guard the parts of the Fireblade. Destroying these blocks also reveals secret chambers - so be sure to kick anything vaguely suspicious!

Staff comments

Reviewer

" It's about time a Rick Dangerous-type game was successfully converted to the GX4000, and this fits the bill perfectly. This style of game rewards intelligence as much as reflexes, with teasingly difficult puzzles that give the player a real sense of achievement when he or she finally works out how to get past them. The animation is confident and expressive, and the music is absolutely wonderful. My only gripe is with the lack of colour; this obviously affects the visual side of the game, but the strength of the playability more than compensates for this. So don't be put off by the screenshots - this is an excellent game for GX4000 owners. Let's see Switchblade on other formats, Gremlin! "

" At last! A decent platform game on the GX4000! Switchblade might not look like the greatest game in the world due to the rather drab backgrounds, but it's the playability that counts, and this has it in abundance. The landscape is huge, and there are loads of hidden screens and bonuses waiting to be discovered - just like a platform game should have! It's a pretty tough game, and you certainly have to battle every inch of the way! It helps if you make a map (if you do, send it in to the tips section!), as there are a variety of different routes around the landscape, and some are more hazard-packed than others. If you're a GX4000 owner who's looking for something decent to play, splash your cash on this smash! "

Reviewer

Overall Score91%

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Mean Machines Issue 4 - January 1991
Issue4
Platform Game Amstrad GX4000
Gremlin
Mega Game

Switchblade

Switchblade

Special thanks to Cal 'buzz_clik' Skuthorpe for entering the text for this review!
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