Pacman review - Nintendo Gameboy
Everybody in the Western world knows who PacMan is - that yellow blob who's only purpose in life is to eat smaller blobs and avoid ghosts. A huge hit in the arcades about a thousand years ago, its addictiveness and cuteness have assured it a place in modern folklore.
The Gameboy version is a faithful replica of the coin-op, with one major difference (apart form the lack of colour) - the play area can now be shown in two different ways: either as a full-screen mode, with small sprites, or in a magnified mode that only displays a section of the play area, but in much clearer detail. Starting with three lives, PacMan clears each screen of the small dots to progress to the next - large blobs make PacMan invulnerable for a short while, so it's the best time to munch dots and ghosts.
What the Mean Machines staff thought
I don't think this game really cuts the mustard any more; it's certainly a classic, but the gameplay never varies and the graphics, while accurate, don't stretch the capabilities of the Gameboy at all. The choice of screen means that either the sprites are too tiny, or that you can't see the whole area! Still, if you were a fan of the coin-op, it's worth a look.
PacMan's simple gameplay makes it an ideal arcade conversion for the Gameboy. The two screen modes is an excellent idea, and since this version packs all the features of the coin-op (including the intermission screens), PacMan fans are bound to go nuts over it.
jocuri clasice - 09 Mar 2013, 14:03 GMT
PacMan was present right from the beginning of time (video games time) and some how this title made it through our modern times, by receiving new sequels, different ports and remakes, but I must say that I could find the same feeling given by the arcade in all it's other console variant's. I appreciate very much this particular Gameboy port because you can enjoy it every time and everywhere.