Impossible Mission review - Sega Master System
The evil Professor Elvin Atombender has hacked into defence computers around the world and unless he's paid an enormous ransom within 12 hours will launch all nuclear missiles and obliterate humankind. Sounds like it's time to call Special Agent 4125 to sort out the situation. But remember - the clock is ticking...
The world-saving mission involves penetrating Atombender's 32-room underground bunker and tracking him down before he destroys the world. Simple? No chance - the place is riddled with robot defence systems who are alerted to Agent 4125's presence and are out for his blood. If 4125 touches a robot or is caught by the electric bolts they fire, he's stunned and ten minutes is knocked off the timer.
Atombender is locked behind steel doors in one of the rooms, and to enter 4125 must find and assemble a secret codeword from a microfilm. Evil villain that he is, Atombender has shredded the microfilm into 32 pieces and hidden them all over the bunker, so 4125 has to search all the furnishings in the place to find the pieces of film.
Once all the pieces of film have been collected, 4125 has to assemble them together to obtain the password - and then he can open the door and give Atombender a good kicking.
What the Mean Machines staff thought
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Retrospective comments
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Impossible Mission on the Commodore 64 is my favourite game. Yes, I mean ever. I have completed it so many times, and still its siren song lures me back even today. It blends its elements so flawlessly, creating a perfect gaming experience. Other games have come close to usurping it but, just like gravity, Impossible Mission is an immovable constant in my life. And while I'm on the science tip, here's a very complex formula that I've just come up with to explain why it's so good: |
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