Shadow Dancer review - Sega Megadrive
Shadow Dancer is often overlooked in favour of Sega's other Shinobi games. You might say it is regarded as the black sheep of the family. What's even funnier about this Megadrive version is it bares very few similarities to the arcade version in terms of its gameplay.
Have your say about this review
Tris Wicks - 11 Nov 2008, 02:36 GMT
This is so tough to master. It may be short but it's classy - and having seen a mate OWN this game on the hardest difficulty settings i've found new respect for it.
Matt Taylor - 04 Aug 2009, 00:28 GMT
Its a shame that 'Shadow Dancer' was overlooked as a 'classic' Shinobi title on its launch, but its easy to see why following on the back of the seminal and convention breaking 'Super Shinobi' and falling short as an arcade conversion. But its for exactly the latter reason that it should be applauded. Like other early megadrive titles such as 'E-Swat' and 'Rainbow Islands', 'Shadow Dancer' offered (and still offers) and genuinely exclusive arcade title, not available on any other platform, and a game platform/shooter fans can relish. Perhaps only with the benefit of hindsight will a generation of gamers come to realise it.
Rich - 05 Nov 2009, 16:42 GMT
Hmmm, yeah I remember this review, the only time where I read a review from CVG, where I really felt that they had completely missed the ball, this is an awesome Shinobi game, one of my favourites.
Stuart - 12 Aug 2010, 16:17 GMT
There was a disappointment with this not being that close the the arcade version. I think a closer arcade conversion would have been better.
Still a good game although personally I think its a little under rated here.
Dylan Barry - 20 Jun 2012, 16:02 GMT
mental soundtrack... very abstract