Landstalker review - Sega Megadrive
What the Mean Machines staff thought
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Retrospective comments
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There are some moments in your life that just stick with you. |
Have your say about this review
aurickandrien - 18 May 2010, 10:39 GMT
If you told me that I was going off to that old hypothetical desert island and that I could only take two games then one of them would be Asteroids. As for the other? That would definitely be Landstalker. No other game ever grabbed me as much before and no other game ever has since.
This game had all the classic moments: from saving the village chief's daughter from being sacrificed by Orcs at their shrine deep in the swamp; to delving into ancient crypts and solving the riddles contained within; to facing off against the fireball throwing wizard on the highest floor of his tower; and much much more! Not to mention the fact that you weren't the stereotypical hero in this to save the princess (though there was one!) you were a treasure-hunter searching for the riches of an long-dead(?) tyrant!
To my mind there will be two groups of opinions when it comes to this game: those who know its awesomeness and those who just can't get past the isometric gameplay and the impossible jumps. Yeah, Landstalker probably was a bit ambitious trying to be Zelda-flavoured Tombraider of its day back before they'd even invented 3D cards, but seriously I don't know what you'd be doing playing Tombraider when you could be playing Landstalker.
An absolute Classic. I think that all the other Japanese RPGs out there would do well to learn a little from this one.
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Somewhat mixed feelings about the fact that the PSP version probably isn't coming out any more: http://www.youtube.com/watch?v=AjS76n7eg7Y
Dan - 29 Jun 2010, 11:34 GMT
This was kwality. you could pick at it's faults and the music grated me after a while, but as an overall experience it was something very different and grand fun.


NIGEL'S DIARY - 9th after Septmass... A strange thing happened yesterday, I had just arrived in Kavla after a horrible ferry-crossing from Gamul, where my expedition to find the treasure of Gypta had at last been successful. With the Gypta statue under my cloak, I headed past the guards at customs, hoping that our 'gentlemen's agreement' was still in place and I wouldn't be searched. Then, at Jamal's, just as I was closing the deal for the booty, a tiny faerie girl flew through the window from the street below, begging for my protection. Seconds later, that ruthless bounty-hunter Kayla appeared with her two hench-lizards, demanding the sprite be handed over in no uncertain terms. 










