Ghouls 'n Ghosts review - Sega Megadrive
What the Mean Machines staff thought
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Retrospective comments
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When you look at this game today, it's hard to believe that it was one of the very first Megadrive releases. Sega did an amazing job of reprogramming the Capcom arcade original - the port isn't quite arcade perfect but you have to look closely to spot the (minor) differences. Graphically it's brilliant, with nice bright colours and some lovely bold sprites. The music is simple, but effective - the main theme is a real classic. The game packs a stern challenge - once you've completed it you have to go through the levels all over again - and it kept me busy for months. |
Have your say about this review
Tris Wicks - 05 Nov 2008, 01:01 GMT
This is better than the SNES version, at least because this is arcade perfect. Incredible.
Richy Girth - 04 Dec 2008, 13:22 GMT
Well this game was a deliberate conversion whereas Super Ghouls n Ghosts was a totally different installment/sequel to Ghouls.
The graphics are definitely not identical. The PCE:TG version was closer. MD GNG does resemble the arcade graphics well, but when I found a machine in Margate one summer of '91 after I had owned the MD version for a while, I noticed the visual differences right away. But until that moment, from blurry screenshot comparisons I too was fooled.
I can see why got such a high rating though, and I'll never forget how obsessed I was about getting it, being a big Ghosts N Goblins fan before... So it was like my second bought game for the MD and I played it to death. The mechanics of the game are pretty much there and to be fair, with the graphics that the arcade version had, It was amazing to see that they did it on the megadrive as well as they did, and that impressed me with both programmers and machine...and for years it was the most perfect version available in the UK on official release. (It beat the shit out of the US Gold versions...Another 'ST port to Amiga' wasted opportunity.)
This game'll always be in my top three games of all time, and I love this version too, I still think though, with the superior graphics handling abilities of the SNES seen in Super Ghouls N Ghosts, that a SNES version of the original might have taken the 'most arcade perfect version' title from the PCETG..
Dan - 30 Jan 2009, 13:41 GMT
Great game, but I did preffer the SNES version - just. However, this was still absolutely fantastic and, if anything, more replayable than the SNES version.
Hated the weapon you had to obtain though, and that blue bomb thing - yuk!
Robin - 15 Apr 2009, 12:40 GMT
I was actually glad that the SNES version was different to the arcade because I could then play two games! (got both versions). This version was okay although I thought the graphics could have been better, but it satisfied my curiosity enough. The SNES version was very challenging compared to this. I think the SNES programmers were very clever as well incorporating well level designs, adding more levels, removing the sword, and improving the fire weapon greatly. It is a shame that these type of games are now out of style, but it would even look better on a PS3 designed game. Imagine that, a PS3 sidescroller similar to little big planet except its ghouls n ghosts!
Richy Girth - 16 May 2009, 22:14 GMT
Sounds like Ultimate ghosts 'n goblins on the PSP may be the game for you, Robin. :)


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