Evander Holyfield's 'Real Deal' Boxing review - Sega Megadrive

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"Ladies and gentlemen, it's time for the main event of the evening! In the red corner, a man with biceps the size of Bournemouth, and in the blue corner a man with muscles in places most men don't have places! The intention of these two meatheads is to beat each other into unconsciousness!"

This is the mad sport they call boxing, and while most people are boxing fans, few envy those two souls in the ring, doing their utmost to give their opponent a dusting. But Megadrive owners now have the chance to wallow in the thrill of the sport, but avoid the pain of it. Evander Holyfield's "Real Deal" Boxing casts the player as one of the contenders for the world's number one. Players choose to play as a boxer who has already established a ranking, or kick off a new boxing career by creating their own player. There are 29 opponents to choose and each of them has their strengths and weaknesses. To prove a formidable opponent, a player has to develop impenetrable blocking, a strong left and right hook, and a powerful uppercut. The number of rounds is a matter of choice, but only experienced fighters are able to go the distance. The ultimate challenge is beating Evander Holyfield himself. Until then, eat six raw eggs and a 14oz steak for breakfast, grab that frozen chicken from the freezer, hang it on a rope and punch away! Seconds out, round one!

What the Mean Machines staff thought


" The screen shots make this look like a very impressive boxing sim. Unfortunately only the graphics fulfill their potential. The animation is very poor, and the stuttering punches make these boxers look more like characters out of a Madness video! There is no sense of flow whatsoever, which defeats any sense of realism created by the graphics. The action is so slow, I started wondering whether the fighters had been drugged! It's more like they're contemplating chess moves rather than laying punches! Much of the fault for this can be blamed on the lack of responsiveness in the joypad. This causes immense frustration when you've got an opponent on the ropes with the intention of finishing him off, but the inability to pull off fast punches prevents you from doing so. There are also some problems with the game logic, which means continuously applying a certain routine always floors your opponent. Thus the two-player option, which is usually a source of amusement, fails to satisfy. What this game has got in its favour is an excellent range of options, especially the idea of creating a player and building up his various skills. But that's why I found the poor standard of playability such a disappointment. Boxing it might be, but a knockout it certainly isn't! "

" If the gameplay matched the same standard of the graphics, this would be a winner. Sadly, though, the most impressive thing about this is the still screenshots. The animation of the boxers is poor (they look more like they're fawning over each other than punching), the joypad response is treacle slow and the game logic leaves the computer boxers with glass jaws - a few sessions is all you need to come up with a winning move that's guaranteed to beat each boxer every time. The presentation might be stunning, but my advice to boxing fans is to wait and see what George Foreman's and Mohammed Ali's boxing games are like before even thinking about buying this. "


Overall Score52%

Dan - 08 Apr 2009, 13:53 GMT

This game was alright you know, way better then 52% anyway, up there in the high 70's at least. Suprised the lads didn't like this, maybe SF2 was kickin about the office all new n fresh blowing the competition and likes of this away, but it weren't a bad game.

Mean Machines Issue 23 - August 1992
Sports Game Sega Megadrive
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