Godzilla review - Nintendo Entertainment System

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Shock! Horror! The mysterious and evil beings of Planet X have declared war on Earth! Their superior intellects and advanced weaponry are sure to overcome the puny Earth forces, and doom lurks on the horizon for the human race. But hark! Up from the depths, thirty storeys high comes Godzilla, King of the Monsters! And fluttering around a light bulb behind him is none other than Mothra, heroic giant moth! The duo realise there is but one course of action open to them - they must fight their way across the solar system to Planet X, destroying the enemy forces and monsters as they go, until finally reaching the home command base whereupon they shall indulge in an orgy of rubber-suited destruction and unconvincing fire-breathing annihilation.

Now take charge of the monstrous pair's rampage of destruction in this large-scale scrolling combat game in which Godzilla and his pal take on opposing forces from tiny tanks and gun emplacements to giant mechanised Godzillabots. The object of each level is to reach the enemy command post, destroy it and use the teleporters to warp to the next planet. Liberate eight planets and the Earth is saves from a fate worse than Godzuki cartoon re-runs.

What the Mean Machines staff thought

Reviewer

" Look at the box for Godzilla and it seems very tempting - there are lots of huge, colourful sprites in glorious detail in the screenshots and the promise of much fire-breathing malarkey. However, these expectations are cut painfully short within minutes of play. The strategy element seems great but ultimately it doesn't make any difference to the game. The main problem is that your monsters are too big, it's impossible to dodge most of the shots on the scrolling levels, and survival is merely a matter of finding enough life-ups to sustain you. Combat with the enemy monsters has little skill involved, once again because there is so little room to manoeuvre. Playing as Mothra is even worse since every time you are hit you are repelled to the bottom corner of the screen, making it all too easy to become inescapably trapped by a gun emplacement which keeps on hitting you until you die. The graphics don't even live up to the promise of the static screen shots - there's a real slowdown problem whenever the screen gets halfway full and a lot of sprite flicker too. Give it a miss. "

" I like all the crappy cheesiness of the Godzilla films - they're a great laugh, which is more than can be said about this sad effort. The potential of a veritable monsterbrawl fest has been sadly lost in a sea of slow, flickery graphics and awkward gameplay. The Godzilla sprite is just too large to do anything except take damage from the myriad of gun emplacements and stuff, and instead of humungous combat you end up struggling to get to the next energy icon. The one-on-one combat sequences are more fun, but at the end of the day this simply hasn't got what it takes to make it an enjoyable and worthwhile game. "

Reviewer

Overall Score45%

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Mean Machines Issue 22 - July 1992
Issue22
Beat 'Em Up Nintendo Entertainment System
Publisher: Toho
Genki
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