Super Scope review - Super Nintendo
Ever fancied using some “real life” artillery with your Super NES games? Ever felt like scoping out that final enemy boss with a “real” gun and blasting him away by pulling a “real” trigger? Well, all of your dreams have come true with the release of the Nintendo Super Scope - a good-looking piece of kit rather akin to a mini-bazooka.
At the moment there is only only one game available for the Super Scope, and that's the cartridge that comes “free” with the £79.99 package. There are three different mini-games packed into the one game cartridge, all of which are detailed in this MEAN MACHINES review. BLASTRIS, LAZER BLAZER & MOLE PATROL.
What the Mean Machines staff thought
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Retrospective comments
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From the early days of the NES Zapper and Master System Light Phaser, light guns have always held a strange appeal to me. Duck Hunt on the NES is a true classic - it's simple and effective and most of all, fun. However Nintendo (and Sega) lost the plot in the 16-bit era. They obviously believed that bigger meant better, and so the Super Scope and Menacer were born. |
Have your say about this review
Michaelb - 24 Sep 2008, 09:32 GMT
cock up by nintendo
Dan - 31 Mar 2009, 09:48 GMT
Ha ha, you had to be daft to get suckered into buying the Super Scope. I remember gettin the Master System with light gun, then after about 2 months figuring out that Operation Wolf and Rambo 3 were the only decent games for it, so when this came out I thought "Hold up, will they ever make owt for it?", n no, they didn't.
Blastris? I mean, for fucks sake, you don't buy a big bazooka to play puzzle games. Overall it was a steaming pile of cack.













