TazMania review - Sega Megadrive

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Many years ago in prehistoric times there lived a race of giant flying reptiles, legendary for the huge eggs they laid - one of which was capable of feeding a family of Tasmanian Devils for a whole year! Legend also has it that somewhere, in a lost valley, these creatures live on. Naturally, these eggs seem very appealing to young Taz, who sets his heart on a couple. Sadly, Tasmania is not known for its specialist delicatessens and it becomes apparent to the hapless young Devil that he will have to sally forth and find the valley himself.

Unfortunately, Taz has two major problems. First of all, he doesn't have the foggiest idea where to start his search - so it's up to you to help guide him around the platform-style world of Tasmania. Secondly, everyone else in Tasmania loathes and detests Tasmanian Devils - which leads them to attack Taz with no provocation. Still, Taz has his mighty spinning and leaping abilities to depend on, as well as a healthy tendency to eat anything in his path!

What the Mean Machines staff thought

Reviewer

" Once again another cartoon character gets the Megadrive treatment, and once again the end result is a graphically stunning platform game. Zero out of ten for originality, but at least the game is great fun to play. As I've said, the graphics are truly wonderful, with Taz stonking around the screen just like he does in his cartoons. The sound is also good, although I must admit to being disappointed by his roar - it's nothing like the manic screaming and shouting fit he has in the cartoon. Gameplay-wise, Taz is better than Donald Duck insomuch as the action is less rigid and a lot faster, but even so it suffers the same problems of difficulty - or rather, the lack of it. Even on HARD there's no real challenge, and everyone who's played a few platform games of this type will finish the game much sooner than they'd like. I must say that this problem is really begging to cheese me off - how many Megadrive games have we seen that are superb, all but for the difficulty setting? When will Sega get the message? "

" There's no question that Taz Mania is visually one of the most stunning Megadrive games yet - it's virtually identical to a Taz cartoon, right down to his aggravated fit when he's left alone for a while. The animation is very impressive, the sprites and backgrounds are well defined, detailed and full of colour, and there's a definite a cartoon feel to the proceedings. Despite all of this, the thought of another Megadrive platform game still wasn't all that appealing. True, the first couple of levels are pretty standard stuff, although the action is less linear than usual and Taz must find his own way through. After this, however, things get a bit more interesting and there is a stronger puzzle element to the game. The wide range of actions available to Taz also help sustain interest. The only flaw with Taz Mania is that it's a mite too easy. Although some of the fifteen levels provide a real challenge, a lot of them are a little too short to fully test your gaming abilities. Taz Mania is a very good game with fantastic graphics and some really smart gameplay, but when it comes to the ultimate in Megadrive platform thrills Robocod is still the one to go for. "

Reviewer

Overall Score81%

Retrospective comments

Reviewer

I love this game! (I think I start quite a few retrospectives with that phrase!)

You can't really go wrong with a cartoon-y platformer, they seem to have a universal likeability, a charm that appeals to the kid in all of us. The Taz Mania cartoon was great. It was one of those cartoons that was for kids but had an adult sense of humour about it. Toxic Crusaders was another one and today we have Spongebob Squarepants.

Any-hoo, this game took up quite a lot of my, and my friends', time.

All platformers have those annoying-as-hell levels where you just miss the last jump or run out of time right near the end.

With my friends and I, it was a case of 'one go then pass the control pad to the left'. The reason for this was not just to keep it fair and give everyone a go, it was more to do with getting the best person for the job. Some people are naturally gifted at timing things to perfection, others are quick thinking and can work out puzzles in record time, while another can bash the buttons really fast. So, you inevitably find that within the group, one would succeed where the rest fail and many of the games that we played were completed as a group effort.

Another thing that I remember about his game was that it was one of the games that we hired from the 'Video Van'.

The Video Van was a small business run by a guy in the village. It was a big, long-wheelbase, white transit van with 'Galaxy Video' emblazoned over both sides replete with the company logo of a rocket and whoosh lines. The inside of the van was kitted out with shelves, front-to-back, floor-to-ceiling and loaded with videos.

Mobile video van…..Genius!

To get to the point, the guy who ran the company decided that he'd make some money by hiring out Megadrive games.

He made lots of money…from me!!!

He had loads of games and I couldn't wait until the next Thursday for him to make his rounds so I used to go to his house and ask for them - really cheeky when I think back on it now but £2 for a week's game-hire seemed too good to miss especially when games could cost up to £40.

Oh yes, the point…one of those games that I hired was (drum roll) Taz Mania (cymbal crash).

Great cartoon, great game, great days.

Or should that be, one of many great cartoons, one of many great games and one of many great days…….except for that day when I jumped on my bike from a wall and split my ball-sack open. That one wasn't so good!

Have your say about this review

Dan - 31 Mar 2009, 10:20 GMT

Ooooooohhhhhhh, I fucking HATED this pile of shit. It was boring as fuck, slow and sluggish to play, and......well.....just wank.

We actualy obtained (through the classic art of teenage theivery) a "negative psychic energy nullifier" (or an orange roadworks light covered in graffiti) to dull the negative vibes that were emitted by this pile of pap. Tazmania spent 10 min in the MD n then 3 weeks next to the NPEN until we could give it back to the poor sap who'd bought it.

I wouldn't use it to scrape the klag-nuts from off my bum eye if my life depended on me passing a spotless ringpeice inspection.

Rich - 18 Nov 2009, 23:42 GMT

This is actually easily one of the worst platformers on the Mega Drive, god knows what reviewers of the time were thinking, the only thing I can come up with was that they were blown away by the large graphics or something, everything else about this game was WAY below mediocre, the animation was ridiculously choppy and amateurish, the sound effects so laughably bad and headache inducing that they actually further hurt the overall experience, music is really half arsed with obviously zero effort put in at all, game play alternates between the tedious and the frustrating, is made up of leaps of faith and cheap deaths, and has too many pits and spikes to actually use the speed move (unless you have the entire stage memorized), lastly it has some of the worst, most floaty and unresponsive controls I've ever had the misfortune of experiencing. Trully an utter mess, the developer must've praised god when their game actually garnered some praise.

Honestly this game is in the same tier as stuff like Awesome Possum, it really is that bad, its a 15%-20% title

Dan - 30 Jun 2010, 14:16 GMT

@ Rich: Bob on, esp with the controls and leaps of faith. Can't believe it was Jaz n Rad who reviewed it as well! They must hav been drunk

Bobnumeric - 13 Apr 2011, 12:13 GMT

Got to remember folks taz mania was mostly for the kids, so this game would have been aimed mostly at kids. Most amazing cartoon graphics I have ever seen on the mega drive, but that mine shaft level nearly had me demented.

JonnyHaynes - 06 May 2011, 14:53 GMT

The mine cart level isn't that hard once you know what's coming up, and the bosses are far too easy, the end boss is maybe one of the easiest in game history. It isn't the best platformer on the Mega Drive, but it is worth checking out if your a fan of the genre.

Tens - 17 Apr 2013, 22:49 GMT

Agreed with the majority of comments here.....This game is not good, Bland graphics, Sluggish controls, And quite an empty looking game.
The Taz character does however look good.
3/10 For this one I reckon.

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Mean Machines Issue 21 - June 1992
Issue21
Platform Game Sega Megadrive
Sega
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