TazMania review - Sega Megadrive
Many years ago in prehistoric times there lived a race of giant flying reptiles, legendary for the huge eggs they laid - one of which was capable of feeding a family of Tasmanian Devils for a whole year! Legend also has it that somewhere, in a lost valley, these creatures live on. Naturally, these eggs seem very appealing to young Taz, who sets his heart on a couple. Sadly, Tasmania is not known for its specialist delicatessens and it becomes apparent to the hapless young Devil that he will have to sally forth and find the valley himself.
Unfortunately, Taz has two major problems. First of all, he doesn't have the foggiest idea where to start his search - so it's up to you to help guide him around the platform-style world of Tasmania. Secondly, everyone else in Tasmania loathes and detests Tasmanian Devils - which leads them to attack Taz with no provocation. Still, Taz has his mighty spinning and leaping abilities to depend on, as well as a healthy tendency to eat anything in his path!
What the Mean Machines staff thought
Once again another cartoon character gets the Megadrive treatment, and once again the end result is a graphically stunning platform game. Zero out of ten for originality, but at least the game is great fun to play. As I've said, the graphics are truly wonderful, with Taz stonking around the screen just like he does in his cartoons. The sound is also good, although I must admit to being disappointed by his roar - it's nothing like the manic screaming and shouting fit he has in the cartoon. Gameplay-wise, Taz is better than Donald Duck insomuch as the action is less rigid and a lot faster, but even so it suffers the same problems of difficulty - or rather, the lack of it. Even on HARD there's no real challenge, and everyone who's played a few platform games of this type will finish the game much sooner than they'd like. I must say that this problem is really begging to cheese me off - how many Megadrive games have we seen that are superb, all but for the difficulty setting? When will Sega get the message?
There's no question that Taz Mania is visually one of the most stunning Megadrive games yet - it's virtually identical to a Taz cartoon, right down to his aggravated fit when he's left alone for a while. The animation is very impressive, the sprites and backgrounds are well defined, detailed and full of colour, and there's a definite a cartoon feel to the proceedings. Despite all of this, the thought of another Megadrive platform game still wasn't all that appealing. True, the first couple of levels are pretty standard stuff, although the action is less linear than usual and Taz must find his own way through. After this, however, things get a bit more interesting and there is a stronger puzzle element to the game. The wide range of actions available to Taz also help sustain interest. The only flaw with Taz Mania is that it's a mite too easy. Although some of the fifteen levels provide a real challenge, a lot of them are a little too short to fully test your gaming abilities. Taz Mania is a very good game with fantastic graphics and some really smart gameplay, but when it comes to the ultimate in Megadrive platform thrills Robocod is still the one to go for.
I love this game! (I think I start quite a few retrospectives with that phrase!)
Have your say about this review
Dan - 31 Mar 2009, 10:20 GMT
Ooooooohhhhhhh, I fucking HATED this pile of shit. It was boring as fuck, slow and sluggish to play, and......well.....just wank.
We actualy obtained (through the classic art of teenage theivery) a "negative psychic energy nullifier" (or an orange roadworks light covered in graffiti) to dull the negative vibes that were emitted by this pile of pap. Tazmania spent 10 min in the MD n then 3 weeks next to the NPEN until we could give it back to the poor sap who'd bought it.
I wouldn't use it to scrape the klag-nuts from off my bum eye if my life depended on me passing a spotless ringpeice inspection.
Rich - 18 Nov 2009, 23:42 GMT
This is actually easily one of the worst platformers on the Mega Drive, god knows what reviewers of the time were thinking, the only thing I can come up with was that they were blown away by the large graphics or something, everything else about this game was WAY below mediocre, the animation was ridiculously choppy and amateurish, the sound effects so laughably bad and headache inducing that they actually further hurt the overall experience, music is really half arsed with obviously zero effort put in at all, game play alternates between the tedious and the frustrating, is made up of leaps of faith and cheap deaths, and has too many pits and spikes to actually use the speed move (unless you have the entire stage memorized), lastly it has some of the worst, most floaty and unresponsive controls I've ever had the misfortune of experiencing. Trully an utter mess, the developer must've praised god when their game actually garnered some praise.
Honestly this game is in the same tier as stuff like Awesome Possum, it really is that bad, its a 15%-20% title
Dan - 30 Jun 2010, 14:16 GMT
@ Rich: Bob on, esp with the controls and leaps of faith. Can't believe it was Jaz n Rad who reviewed it as well! They must hav been drunk
Bobnumeric - 13 Apr 2011, 12:13 GMT
Got to remember folks taz mania was mostly for the kids, so this game would have been aimed mostly at kids. Most amazing cartoon graphics I have ever seen on the mega drive, but that mine shaft level nearly had me demented.
JonnyHaynes - 06 May 2011, 14:53 GMT
The mine cart level isn't that hard once you know what's coming up, and the bosses are far too easy, the end boss is maybe one of the easiest in game history. It isn't the best platformer on the Mega Drive, but it is worth checking out if your a fan of the genre.
Tens - 17 Apr 2013, 22:49 GMT
Agreed with the majority of comments here.....This game is not good, Bland graphics, Sluggish controls, And quite an empty looking game.
The Taz character does however look good.
3/10 For this one I reckon.