Contra III: The Alien Wars - Super Nintendo
Review comments
Earth is in trouble! An alien space craft of vast proportions has somehow managed to completely deactivate the Earth Defence Net and launch a massive attack on the major population centres of the world. Unable to retaliate, the leaders of each nation watch as the aliens build their own command centres and begin to take over the world!
Meeting at an underground location, the leaders decide that only a small, one or two-man task force could successfully breach the aliens' defences and in a blaze of photon annihilation, send them back from whence they came.
You (and your chum in two-player mode) are charged with the task of tackling the enemy forces. This occurs over a series of overhead and side-on shoot 'em up scenarios, collecting new weapons, driving armoured transports, and blowing up anything vaguely alien-looking. But during their short-lived occupation of the Earth, the aliens haven't been idle. Using their strange and extraordinary skills, they've managed to deposit a lethal alien at the end of each level. They've been trained to absorb many hits before their eventual demise, and even their looks have been distorted to make ordinary humans cringe in fear and soil their trousers with primal terror.
Against such phenomenal odds, do you still reckon yourself hard enough to get the job done? Or will the only job done be the one in your undies?
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