Battletoads review - Nintendo Entertainment System
Despite their similarities to a certain number of hard-shelled amphibian assassins, life as a Battletoad couldn't be simpler. There are no crime-fighting japes for these dudes - just spend their time living it up on the cosmopolitan party planet of Lost Vega!
Due to her sorry penchant for destroying planets, the twisted Dark Queen is barred from visiting this veritable pleasure palace. In a fit of pique, the megalomaniacal monarch kidnaps the top toad Pimple and the toads' girlfriend Princess Anjelica. With these captives she plans to force our heroes into green slavery on her fortress planet. Her plan backfires when Rash and Zitz escape her clutches and launch their rescue bid, along with mentor Professor T Bird and their fabbo space ship, the Vulture.
Now it's up to Rash (and Zitz in two-player mode) to battle their way through the many platform levels of the Dark Queen's homeworld. Their aim is to reach the core containing the Dark Queen and the toads' captive companions. Many obstacles bar their way, from flying warthogs and giant laser-toting walker robots to seas of lava and mile-deep pits! Are they toad enough to pull it off or are they condemned to end their days being served up in a swanky French restaurant (that's frogs you're thinking of you dozy nit - JAZ)?
What the Mean Machines staff thought
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Have your say about this review
Bradley - 03 Jan 2013, 03:30 GMT
I bought this issue back in the day and I owned the game as well.
While I found Rads comments quite accurate, those of Julian are complete shit. I always doubted that he actually played the game beyond the early levels and reading the review again, 20 years hence, has not changed my opinion one iota.
Battletoads deservedly earns its reputation as one of the hardest games to complete on the NES, ever. The game isn't just rock hard, it’s f*cking titanium reinforced alloy hard.
I have never met anyone who claims to have finished it and that includes me! It is, indeed, a game that haunts me to this day. Ghosts and Goblins I’m looking at you as well...
Julian talks about the games progressive difficulty (bullshit), racking up oodles of bonus points (bullshit), then boasts gleefully about how he finished it like it was a walk in the park (mega bullshit). He doesn't give any detail about the games levels at all. I also note that there are no screen shots from later in the game either.
I call bullshit on his review and in particular I call huge mound of bullshit on the 'medium' difficulty rating!






