Rings of Power review - Sega Megadrive
Many years ago there was a desolate wasteland called Karg. Nothing grew there, but strangely there was a motley human population. A passing god known only as Nexus saw this land and took pity on its inhabitants, transforming the desert into a lush valley of prosperity.
Sadly, Nexus had forgotten all about about his night out with his pal Void the demon. Perhaps understandably Void was more than a little miffed to find his supposed mate gallivanting off creating new societies instead of joining him for a game of snooker and a meat pie.
This is the reason why the inflamed Void saw fit to wreak sixty-six years of cruel vengeance upon Nexus' people by stealing the Rod of Power. This minor incident escalated beyond the tiff stages and led to Nexus and Void partaking in a bit of fisticuffs. During this battle the rod was broken in two, and for some strange reason the two deities decided to turn each of their halves into rings, to prevent the other from gaining total control.
So what has this got to do with you?
Well, you are Buc, top sorcerer, who must now gather your party of fearsome warriors, recover all the lost rings and return them to Nexus assuring freedom and fabness for all eternity.
This task is performed in isometric view, with your characters roaming around the environment in a similar way to that seen in The Immortal. Spells must be learned, characters conversed with and battles won before your quest is out.
What the Mean Machines staff thought
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