Space Harrier II review - Sega Megadrive
It's the far future - the year 6236 to be exact - and the beautifully-named 214th Sector is under attack from hordes of alien creepies. Being the sort of guy that revels in a little alienocide, you grab a jet pack and the latest death-dealing mega laser and transport yourself to the area via your Cosmic Gate to see if you can gently persuade them to go away.
Like the original game, Space Harrier II is a 3D shoot 'em up in which you fly into the screen, blasting the baddies that fly towards you. There are twelve levels to clear of baddies, and any one of these may be selected at the start of the game.
Once you've made your selection, it's blasting time. The baddies instantly start to attack, and much dodging and blasting is required to survive. Just to make life even more difficult, obstacles bar your way - trees, columns, pipes, and even starfish on sticks! The result of crashing into one of these weird hazards is a lost life.
The end of each level is patrolled by an exotic guardian, including such delights as Medusa's head, a giant jellyfish and a three-headed turtle (not the Hero variety), and these are destroyed to progress to the next level.
What the Mean Machines staff thought
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Have your say about Space Harrier II
Tris Wicks - 11 Nov 2008, 02:41 GMT
Like MD Outrun this game has decent art and mesmerizing music - all let down by diabolical, seizure inducing 3D. For SH nuts (like me) only.
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