Super Space Invaders review - Sega Master System
Determined not to be outdone by the hordes of new upstarts, those Space Invaders are back for a second go at conquering planet Earth. What's more, they've taken a few tips from their present-day counterparts and have not only learnt to very their attack patterns, but they've also brought along some huge end-of-level guardians to stop any would-be defenders like you dead in their tracks.
Super Space Invaders is, as you may have guessed, a beefed-up version of the classic 1978 Taito coin-op, Space Invaders. This time it features scrolling playfields, extra weapons, boss aliens, secret levels and all manner of other new, improved formula-related shenanigans. The object of the game for anyone who's been asleep for the past thirteen years is simply to stop the aliens landing at the bottom of the screen. If you can manage this for thirty-six screens, the invaders are repelled forever and you are the hero of the galaxy. If not, this could be the end of civilisation as we know it.
What the Mean Machines staff thought
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