Shadow of the Beast review - Sega Megadrive
Life isn't very enjoyable when you're the Beast - the perfect fusion of man and animal. Indeed, life just seems to consist of doing the Beast Lord's foul bidding, using your superior strength and agility for the cause of evil.
One day everything changes. Distant memories of your days as a human child resurface and show Maletoth the Beast Lord as the being responsible for the death of your family. All at once you remember what it was to be human. You realise how your life has become warped by the Beast Lord. Now, armed with the knowledge of the past, you must construct your future - and that future shall begin with the destruction of the Beast Lord. With him dead, his spells should break - turning you back into human form.
What all this boils down to is a quest spread over six scrolling levels. Your objective is to track down Maletoth and make sure he kicks the bucket. However, sensing that he no longer controls your mind, Maletoth has dispatched every beast he still controls in order to bring about your demise. It's your job to defend yourself against these demonic minions. Added in with the basic beat 'em up gameplay are a few puzzle elements. These are hardly brain-busting, but add some variety to the gameplay. For example hitting a lever early on in one level switches off an energy field blocking your route later on.
It's a long and arduous voyage ahead of you, but you're the Beast and you're hard!
What the Mean Machines staff thought
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Have your say about this review
Dan - 11 Mar 2009, 09:51 GMT
When computers meet consoles eh? This was a great example of that period when it became apparent that a joystick with one button was out of date, and at least 3 where needed to keep folk's interest. Beast may have been a hit with the computer owners, but it felt outdated and out of place on the MD, we'd already had the likes of Mystic Defender top it - and that wasn't even that good a game. Too little, too late, but at least it confirmed that all the Amiga owners should BOW DOWN BENEATH THE MIGHT OF 16BIT CONSOLE POWER!!! MWHAAHAHA!!
Phill - 21 Jun 2009, 12:53 GMT
Dan needs a lesson in facts. The Megadrive version of SOTB was a fraction of the Amiga version. Graphics were better on Amiga, and do we need to remotely go over the sound? The Megadrive version sounded awful.
SOTB had issues with gameplay, but when it comes to displaying a machines power, clearly the Amiga version was superior in every other way to the Megadrive.... poor little console with its 512 colours and weedy sound!
Jaz's Sheep - 23 Jun 2010, 14:29 GMT
Actually I thought this was as straight port of the Amiga version Phill so my mistake, what gameplay extras did the Amiga version have?








