Super Ghouls 'n Ghosts review - Super Nintendo

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Super Ghouls 'n Ghosts box artThe third game in the legendary Ghosts ’n Goblins series of video games, Super Ghouls ’n Ghosts follows Arthur in another quest to rescue Princess Prin Prin, his fair maiden and damsel in distress. Take control of Arthur and defeat the creatures of the night to save the day once more. Only you can discover what glory awaits those brave enough to take on the armies of Super Ghouls ’n Ghosts.

What the Mean Machines staff thought


" Well, everyone knew this was going to be the big one, and indeed, Super Ghouls 'n' Ghosts is another fine example of Super Famicom brilliance. First of all, let's start by saying that the graphics are turly exceptional. Capcom have even bettered UN Squadron in the brilliant backdrop stakes by producing some totally terrific visuals. I defy you not to be impressed by the ice level, where tons of snow falls over and behind the parallax scrolling backgrounds! The tower level too, where Arthur runs around a rotating tower is another fine example of exceptional graphics. The sound's awesome too with a kind of orchestral remix of the original Ghouls 'n' Ghosts theme. Capcom have also supplied us with a game that's high in the lastability stakes too. Even completing the first couple of levels takes some effort, and once you've battled your way to the end of the game there's a VERY nasty surprise waiting for you! Capcom are certainly producing the goods as far as Super Famicom games are concerned - Super Ghouls 'n' Ghosts is an essential purchase! "

" I was knocked out by this when I saw it in the States back in June - in its finished form it's even better! The programmers have utilised many of the Super Famicom's special features to produce some of the most stunning graphical effects yet seen in a console game. The sinking ship, the snow-storm, the erupting ground, the sea swell...amazing stuff! And not only are the effects awesome, the graphics themselves are stupendous! Gorgeous multi-layer parallax-scrolling backdrops, brilliant-animated sprites and excellent end-of-level baddies makes this a feast for the eyeballs. It's an aural treat too, with a series of speaker-rending orchestral pieces that add to the atmosphere. On the playability side, this is tough. Obviously not on easy level, which takes a day or so to crack, but on the harder levels where the going is difficult enough to challenge even the most skillful of Ghouls 'n' Ghosts experts! For the second time in as many months, Capcom have come up with a blisteringly hot Super Famicom game that you just have to buy! "


Overall Score94%

Retrospective comments


An absolutely outstanding game. The 94% awarded here was completely justified. When I first played this in my youth I was dubious when I realised Arthur had acquired the ability to double-jump! My doubts were thrown out of the window within minutes when I got to grips with this title and got a taste of what the Super Nintendo was capable of. From the rotating caverns to the snow laden ice world. Very impressive.

This game is rock hard and rewards only those who can fight their way through some frustrating (but totally fair) sections. Death means repeating half of the stage. No respawning or constantly refilling energy bars here. Capcom got this game spot on. You can be sure that the air will turn blue quite a few times when playing, but it doesn't stop you going back for another go!

Capcom has kept the memory of this classic title alive via the Playstation/Saturn 'Generations' collection and the brilliant GBA version, heck it is even on the Nintendo Wii's Virtual Console service as well now. However, this is such a stunning game it's worth owning several times over. A corker, and no mistake!

Michaelb - 24 Sep 2008, 09:29 GMT

great game, pretty hard though

Richy Girth - 22 Oct 2008, 11:41 GMT

100% Agreed. This is definitely in my top 5 games for the console.
And it should be the instant treatment -along with the R-type games- for any gamer whining that modern games are too tough.
Merciless, beautiful and more addictive than breathing.
Despite its original SNES-only status, it felt like a 100% Capcom experience, utilizing the SNES hardware well, but never letting the gimmickery become the driving force, instead remaining focused on the richness of gameplay.
Also the 1st G'N'G home game -TG16 not included- to get the Arthur sprite looking exactly like the ghouls arcade version.
(A minor point, but one that annoyed me in the Amiga, Megadrive, and home computer versions by U.S gold..)
The added double-jump was a welcome addition for me too, but I did kind of miss the traded off ability to shoot below and skyward.
The graphics are stunningly detailed within their stylistic boundries,
and the backdrops/level design show the usual flair for visual imagination that Capcom had stunned the gaming world with in the late eighties/early nineties.
And as usual with the GNG saga, the levels are each divided into two graphically and geographically distinct areas.

Soundwise, the soundtracks and effects are haunting and memorably atmospheric, as the reviews here state, some GNG arcade themes being revisited -along with the new scores- played with by a string orchestra. Much of its sounds like Enya freaking out tied up and spiked in the Addams Family's basement in a scene directed by Tim Burton.... in a good way.

Gripping, compelling stuff and an excellent installment of one of the finest/toughest gaming sagas ever created.

Si F - 16 Jan 2009, 21:55 GMT

this was the first super famicom game i bought and i remember having to wait ages to get a scart TV so i could play it! it was worth it tho, very challenging and addictive, it took a decent gamer to beat this one!

Dan - 10 Mar 2009, 16:09 GMT

What a game, a sheer joy to play and behold, but crikey almighty what a challenge as well! This was as tough as they come, and no end of control-pad went flying across the room coz of it.

But its a testament to the game that it was that good it came you coming back for more. Quality title.

mitzibishi - 22 Jul 2009, 03:37 GMT

94% is justifed at the time. great game, great GFX, hard as hell, but what do you expect from a Ghouls/Ghosts n Goblins/Ghouls...CAPCOM game. its HAAAAAAAAAAAAAAAARD!!

Churchill_Was_A_Puss - 09 Sep 2009, 15:47 GMT

You guys in Europe really got the short end of the stick...SCART! (Laugh) I remember bringing my SNES to Paris in 1994...boy was I let down. Then again I was young and did not comprehend the difference in broadcast standards. Boy did France suck. At least England had some intense arcades...totally dominated by SEGA, which I thought was odd, but I guess you tea-bags weren't too fond of the SNES.

Damo - 09 Sep 2009, 15:56 GMT

Churchill: Quite funny you should talk about broadcast standards because RGB SCART is so much better than the US standard it's not even funny.

PAL is also a superior TV format to the US NTSC as it has better colour separation and more display lines (which is why many PAL games had borders - they didn't contain enough information to fill all of the available lines on a Euro TV).

And as for the arcades, Nintendo would have had a bit of trouble dominating those when they didn't release any arcade titles, don't you think?

It really does pay to get your facts right first before firing your mouth off.

the retro king - 17 Sep 2011, 14:26 GMT

A classic game i still play it now and the music that plays at the beginning of each level will stay in your brain and it will HAUNT you for ever (classic)

Tens - 17 Apr 2013, 15:15 GMT

One of my favourite games of all time, Provides a good challenge throughout and keeps you coming back time and time again.
Platforming, Shooting, Bosses, Good music...All in this game.
9/10 I give this

Andrew Laggan - 05 Jul 2013, 17:15 GMT

I bought this on Japanese import based on the strength of that introduction sequence alone! The Mega Drive version was an excellent adaptation of the arcade game but this was a stunning remix in its own right. The graphics are TRULY beautiful, the submerged ghost ship in the second level remains one of the best looking stages I've seen in any game to this day. It was painfully difficult in places though, and some of the sprite slowdown was truly shocking for a 16-bit system. Another early game coded directly in 6502 or C language perhaps?

Mean Machines Issue 14 - November 1991
Platform Game Super Nintendo
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