Double Dragon 2 review - Nintendo Gameboy
Those Double dragon boys are back for their second Gameboy adventure. After heroically defeating the Black Gang in the first Double Dragon caper, they decided to hone their martial arts skills by training with the Scorpion gym. They soon become teachers, and the boss, Gordon, takes to the lads instantly...
However, one of the other teachers, a twisted creature called Anderson is jealous of the Dragons' sudden popularity and butchers Gordon's prize pupil - making it seem like the Dragon boys did it. Gordon is a tad annoyed and orders the heroes' immediate execution!
Using a rather bizarre form of logic, the Double Dragons realise that the only way to clear their name is to find Anderson and beat him into confessing his dark secrets. However, the boys have to face up to both the irate Scorpions AND Anderson's personal body guards!
What the Mean Machines staff thought
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Retrospective comments
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Rather than lavish praise for this conversion of Double Dragon 2 on the Gameboy, I found myself loathing this game. Why? I hear you ask, the reasons are purely on the fact that this is nothing more than a western gloss of a Japanese game (Nekketsu Kouha Kunio-kun: Bangai Rantou-hen). I actually recall playing this Japanese gem version of a game by accident but I instantly fell in love with it, not putting it down until I cracked it (completing it rather than damaging it deliberately). By the time I got round to playing the "western version", I was not only disappointed (as I was a DD fan) but also a bit cheated as this was a mere lazy port of a already good game and not a stripped down arcade classic - unlike DD1. |
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