Super Mario Bros. 3 review - Nintendo Entertainment System
What the Mean Machines staff thought
Super Mario III is simply the finest videogame I've ever played. It mightn't have the graphics and sound anywhere near as good as many Megadrive and Super Famicom titles but what it does have is utterly fabulous playability. Its perfectly graded difficulty level, massive depth, constant surprises, hard-to-find secrets, mega-rewarding gameplay and supreme challenge combine together to make it horribly, horribly addictive. I mean real Government Health warning stuff! Once you start playing you want to keep going, just to see what surprises are around the next corner! I ended up playing it all night! And when I wasn't playing the game I was thinking about it! It's truly awesome stuff - the greatest game yet seen! And if you haven't got a Nintendo to play it on, you'd better start saving now!
Finally! Mario II's been propping up the Nintendo charts for many months, and now Mario III's out I confidently expect it to sell by the jumbo-jetful - and it deserves to! Mario is a truly brilliant game, combining a massive amount of depth with totally superb playability. Featuring many devious platform traps and puzzles that rely both on brains and reflexes, Mario is simply a truly classic game. The graphics, though quite simple, are incredibly varied and there are hundreds of excellent enemy sprites, each with their own behaviour pattern. The sound is superb too, with a special sound chip built into the cart to provide some excellent bongo drum samples! Having completed Mario IV, I expected this to be a doddle - not a bit of it! In some aspects it's even better than the Super Famicom game, and in the playability department it makes Sega's Sonic look poor by the comparison. In my view, Mario III is THE game for the Nintendo and is worth every last penny!
Another game I recently revisited on the GBA. All the fond memories came rushing back. I was quite late to the party with this game having been a late-comer to the NES scene. My early allegiance to Sega almost made me miss out on this gem. So good was this game that on a hot summers day in the 6 weeks school hols I ran an power extension into my back garden and played through all the levels in one day!
Have your say about this review
tim - 08 Jun 2008, 21:25 GMT
How do u beat the gray castle in world 8?
Dazza - 12 Jun 2008, 07:48 GMT
Try using a P-Wing if you really suck :-)
Tris Wicks - 05 Nov 2008, 04:27 GMT
An interesting review, and a learning curve for journos too. What happens when a bigger fish comes along? Give it 100%? And what about after that? Here's to you, Trojan
mitzibishi - 22 Jul 2009, 03:31 GMT
100% forget about GFX of the SNES & MD, its all about gameplay. a CLASSIC!
justin - 25 Nov 2009, 23:55 GMT
how do you get pass world 3's castle 1
Staresy - 21 Feb 2013, 12:19 GMT
I remember reading this review and then getting the game only to be mildly amused by it. I thought, and still think today that 98% is a gross overmarking of how good this game is. Don't get me wrong it it a great game but I just didn't find it the life changing experience it was made out to be.
Little things that frustrated the hell out of me like the mushroom programmed to always go in the opposite direction to you just seemed unnecessarily lazy to make the game harder than what was enjoyable.
I personally thought SMB2 or SMB USA was the best of the lot simply because I found it a great challenge and I didn't end up throwing my controller at the screen in rage.
Great fun but I came away with a sour face too many times after playing this game.