Outrun review - Sega Megadrive

Read Original Review PDF for Outrun

Take to the roads of America and enter the most arduous racing event for top-of-the-range sports cars! Yes indeed! With only your turbo-charged Ferrari Testarossa (top speed: 188 mph) and a whingeing (but still pretty well-proportioned) female for company, it's your job to traverse five stages of racing action, dodging other racers and normal traffic in pursuit of the next checkpoint.

In order to confuse the police, the Outrun organisers have erected not one, but five finishing lines, and it's don to you to consider which route provides the least number of pitfalls.

At the top of the screen, you'll notice a timer ticking down. This time won't last you until the end of the race unless you reach the end of the current stage (signified by a checkpoint) and cross the line. Extra time is then doled out, but watch out, because each progressive level endows you with less and less time to complete the next stage!

Complete the game and glory is yours for ever and ever. Fail, and you expect a good ticking off from your girlfriend - or maybe worse...

What the Mean Machines staff thought

Reviewer

" Make no bones about it, Super Monaco GP still rules okay as far as Megadrive driving games go. Outrun may have been more entertaining as a coin-op, but this conversion is marred by the fact that it's a doddle to complete. In EASY mode it took around ten minutes' play to finish it and NOMRAL mode proved to be no more difficult at all. Only with the higher skill levels did Outrun present any kind of challenge whatsoever, and I'll warrant that that won't last long either. I can't really be bothered to find out either, because Outrun is so dreadfully tedious to play. The handling of the Testarossa is very dodgy indeed. Touch the side objects at a relatively tiny velocity and you're spun over violently as if you've hit it at a hundred times that speed. I honestly find it sheer lunacy to recommend this game when some shops are selling it for over forty quid. Fans of the coin-op may enjoy this, but I reckon that most sane, sentient life forms should go for the superior Super Monaco GP or Electronic Arts' smart Road Rash for the best Megadrive road race games. "

" Outrun might be an old arcade classic, but compared with other Megadrive versions of more up-to-date coin-ops like Super Monaco GP and Super Hang-On, and even non-coin-op race game like Road Rash, it hasn't really got what it takes to be classed as a great race game. It's just not exciting enough - the sheer uncontrollable speed of Super Hang-On and the constant battle against other cards in Super Monaco GP made them both thrilling games to play. Outrun has neither of these factors, and when you discover that it's so easy you can finish it on your first go, it all becomes rather dull and pointless. Even on the highest difficulty setting it's still very simple to complete, and only a complete race game novice with the reactions of a crippled slug could find any real challenge. Yes, the graphics are nice, and yes, the sound is good, but sadly Outrun just isn't challenging enough or fast enough to make it anything other than average. "

Reviewer

Overall Score69%

Retrospective comments

Reviewer

Comments by Scott H

The Genesis conversion of Outrun was a tad belated, and if one had owned the PC-Engine version as an import (not likely) it was only a marginal improvement. However, in comparison to the Master System game, it's practically arcade perfect. In fact, in comparison to any racer from this era it has some of the best graphics, most memorable music, and great replayability.

As the review mentions, there are five ending points for you to complete the race in. That does not mean you are limited to five tracks though. This game allows the player to adjust the difficulty and scenery after each section, and there are also five sections before you get to the final track and complete the race. What this means is that there are 15 total unique sections to race through that each take roughly (or at least) 30 seconds to complete.

The trick that makes this game not only unique, but exceptionally polished is the idea of scalable difficulty combined with the timer. If you choose a more difficult track (right) and find yourself spinning out from an impact one time too many, you may find that your remaining time is excessively short. So, for the next track simply choose the easier track (left) and attempt to make up some time in order to complete the race. This allows for replayability that simply is not matched by other games in the genre, and mastering all of the tracks is quite the challenge. Outrun for Megadrive should have been well over an 80%, as the updated Xbox games are generally rated today.

Have your say about this review

Tris Wicks - 05 Nov 2008, 04:19 GMT

I'm nuts about Outrun. I have countless conversions and love to play them all. But THIS should be buried. Yes the screenshots are pretty but the 3D is so bad - at the time I found myself going back to and enjoying the SMS version more.

MParallel - 12 Jan 2010, 23:58 GMT

The worst thing about this conversion the that some designer thought it was a good idea to completely mix up all the levels. Take a left after the 1st level and you find yourself in stage 4 of the arcade machine. What a miss!

Graphics are ok-ish. I was a young kid when it came out and I didn't understand it wasn't arcade perfect. It was on a 16-bit computer!

Oh, youth...

JodSUMO - 11 Jul 2011, 09:35 GMT

@MParallel - The stages are in the correct order of the Japanese arcade version. They were shuffled for the export version, which is the one most people over here are familiar with. You can choose which you want on the Saturn port.

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Mean Machines Issue 13 - October 1991
Issue13
Driving Game Sega Megadrive
Sega
Genki
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