Spiderman review - Sega Megadrive
At the tender age of fifteen, Peter Parker was bitten by a radioactive spider, which endowed him with the proportionate strength and agility of a spider! After being partly responsible for not saving his uncle's life, Peter Parker decided to dedicate his life to fighting crime - as Amazing Spider-Man!
A few years have passed and the criminals have had enough of having their cunning schemes constantly foiled, and thanks to the Kingpin of Crime, they've hatched a dastardly plot to do away with the web-slinger, and gain control of the city of New York into the bargain!
The Kingpin's planted a massive atomic bomb somewhere in New York and it's going to explode in under 24 hours! What's more, he's managed to convince the good citizens that Spidey's responsible! Spidey's job is simple. Find the Kingpin and disarm the bomb, but Kingpin's recruited some of Spider-Man's worst enemies to put up a bit of a fight…
What the Mean Machines staff thought
The Master System game was an excellent use of the Spidey license, but this Megadrive version is far, far superior. A special mention must go to the control method. It's very cumbersome to start with, but once you've got to grips with it, Spidey can be made to do all sorts of things, including massive leaps and amazing web-spinning. This comes into it's own in the Lizard's domain, where there exists a huge open space where Spidey web-slings at speeds equal to Sonic at full throttle! The game difficulty levels are great too. On easy level, only a few of the levels are open to exploration. You have to play at NORMAL level to see the majority of the game, and it's very taxing. Infinite continues usually spoils a game, but here, you've still got the time limit to beat and you lose an hour or so for every continue used. For Spidey fans, as well as lovers of a decent platform game, it's an essential buy.
Megadrive Spider-Man is similar in concept to the Master System version we reviewed last month, but has a much larger play area and vastly improved gameplay. It's basically a Shinobi-style game, but has plenty of new touches to keep your interest - I particularly like the way you can take “photos” during the game, and being able to return home and rest when energy is low is a novel twist. The control method is quite tricky to get used to, but once mastered, Spidey can do all manner of moves, from running across the ceiling to swinging around on his web at high speed. Graphically, Spider-Man is varied in quality. The large Spider-Man sprite is nicely drawn and animated and all the baddies are excellent, but the backdrops are rather bland and look a bit rough around the edges. Still, Spider-Man is a very challenging game.
My Spider-Sense is tingling!!!
Have your say about this review
Bob - 16 Oct 2008, 08:01 GMT
Oh god, I hated this game! Rubbish music, rubbish controls, rubbish graphics, rubbish gameplay... Maybe it's my lack of love for Marvel/DC heroes that stopped me from enjoying this.
Dan - 25 Feb 2009, 16:36 GMT
What was it about this game? It was good, but sometimes I hated it, whilest other times I loved it. One of the weirdest vibes of all game ever. I reckon Spidey's punch/kick ability was a source of some of it's foulness, it never felt as if you were properly hitting something, and the web shield was a bizare gimmick pretty essential for completing it.
Very weird, different, but fun.
Geo - 06 Dec 2009, 13:02 GMT
This is a okay spider-man game. I mean it did capture who and what spider-man did but man was this game boring. The plain color scheme did not help must either. The game looked like it was always cloudy. Now spider-man for sega cd, now that game hit the nail on the head for what spider-man is all about at least during the 16 bit days