Shadowgate review - Nintendo Entertainment System
The evil Warlock Lord is up to no good again - and only you can stop him! Or at least that's the story the good Wizard Lakmir has told you. Lakmir used to be one of the most powerful wizards in the land, but one of their number spent many hours studying the Black Arts and one day found himself a magically superior, psychotic, deranged magic user. The forces of evil had claimed him for their own.
Lakmir's a tad on the worried side. The evil one has holed himself up in castle Shadowgate, working out some evil plan for universal domination. Mystical disturbances that only a wizard can understand lead Lakmir to believe that the Warlock Lord is attempting to raise the dreaded titan-like Behemoth (look that up in the dictionary) from the satanic abyss. As you can probably gather, such an evil combination would spell an end to the civilised world.
Wizard he may be but Lakmir is comparatively powerless against the likes of the Warlock Lord. This is where you come in, for legend tells of a brave knight descended from the kings who will seek out the Warlock Lord and put an end to his regime of terror. It's all up to you then, but Lakmir isn't asking you for your permission. One wave of his magic hands and you're standing in front of the gatehouse to castle Shadowgate... Good luck!
What the Mean Machines staff thought
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Have your say about Shadowgate
Laurie - 20 Jun 2008, 10:46 GMT
Although not a favourite with the Mean Machines crew, this game is surprisingly compulsive, albeit with a Game Genie. The slowness of the cursor and menu system, much reviled by Jazza, are surprisingly calming and suited to the game style. Moreover, the sound and graphics, bizarre as they are, create a unique atmosphere of foreboding. Perhaps the MM crew, accustomed as they were to that golden era of arcade and home video games, were in no fit state to persevere with a slow and frustrating game. Not the best RPG ever made but far better than 26% suggests.
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