Alien Storm review - Sega Megadrive
What the Mean Machines staff thought
Alien Storm is a fantastic blast that's virtually arcade perfect! The graphics are spot-on with a whole host of brilliant aliens and decent backdrops. The action is mega-fast, very smooth and highly addictive. You'll be at this until you've completed it...which, erm, isn't very long i'm afraid. Yes, it's sad but oh-so-true; completing Alien Storm is about as difficult as putting on a pair of trousers! Virtually everyone in the office completed the game within half an hour of its arrival - it's that simple. It's a real shame that the extra difficulty levels don't really add that much of a challenge to the game. For £35.00, you should get a lot more value for money, and in this respect Alien Storm just doesn't deliver. Fans of the coin-op will doubtlessly enjoy this (although they'll probably complete it even quicker than Storm novices), but otherwise I find it hard to recommend this game.
Alien Storm features stunning graphics that mimic their horrifically grisly arcade counterparts perfectly. Some of the sprite animation is really fantastic, and there are plenty of gruesome touches - one alien has green arms inside its mouth which reach out and grab you; another farts noxious gases, one irritating type spits goo from mouths in its chest, there's a mutoid kangaroo which sprouts a disgusting proboscis from its pouch, a giant slitherer which opens it mouth enormously wide and leaps across at you, and there's also a horrible...er...thing which grabs you, turns you upside down and drops you on your head! The music is also fantastic, with plenty of rockin' tunes and brill sound effects. "So the game is great, then" I hear you cry. Well, I'm afraid it's not - nowhere near. What Alien Storm completely lacks is something totally vital. It's called challenge. I finished it on my first go - without using any of the six credits I gave myself!
My local leisure centre had an Alien Storm cabinet for a few months and it got the lion's share of my loose change when the appeal of playing Konami's Teenage Mutant Ninja Turtles ran out. Playing very much like a futuristic Golden Axe (Gordon is the spitting image of Ax Battler), Alien Storm really got my hooked and showed just how talented Sega were at creating game concepts.
mega man - 07 Feb 2008, 02:02 GMT
hooked playing this again after so many years. I used to have the tape loading amstrad version. started playing this with a tv mega drive plug n play. so much fun blasting those aliens. good variation between 1st 2nd perspective. they should remake it..
Tris Wicks - 24 Nov 2008, 22:51 GMT
The most demanding game of it's genre for snappy reflexes - good grief you've gotta fight fast. Top stuff.
Godpikachu - 09 Feb 2009, 17:44 GMT
I never really got on with this game, as i always saw it as a dodgy rip off of golden axe.
But with hindsight it was a pretty decent game for its time, it had everything that an MD game should have, colourful graphics, challenging gameplay, good enemies and a nice selection of player characters.
The only problem i have with it is that, and i dunno wether this is a glitch or something, but sometimes the controls are unresponsive, and handle like your guy is walking through knee deep tar, plus, and this is a common fault with beat em ups, if you get surrounded, youre gonna get your ass handed to you, esp if the controls decide to stop responding.
Thankfully, the screen doesnt get too busy, so you have a decent chance of being able to bop your way out of trouble.
Not a bad game, but if i had to choose between this and Golden axe 3, id be playing golden axe (or SOR2, which owns both these games)
Dan - 25 Feb 2009, 16:21 GMT
I actually quite liked Alien Storm, although as stated it was obviously Golden Axe with lasers and it was waaay to easy. It also got quite repetative with the same bad guys re-rearing their ugly anus-heads far too often but in a different colour. Overall though it was one of those games that was great for a quick go and did have a certain charm about it.
ivanpike - 07 Jun 2010, 20:49 GMT
Really loved the arcade version which is why i find this so disappointing.
Ludicrously easy, levels missing, obvious lack of three player mode, shonky graphics on the fast scrolling levels, rubbish ending, and the third person view levels in the coinop were manic - not a red box hovering slowly around a drab screen.
Also where is the coinops brilliant attract sequence
loz - 18 Dec 2011, 09:56 GMT
digi-d - 15 Dec 2012, 17:45 GMT
This game was a great megadrive title - only played the jap import version - I was well impressed.