Bionic Commando review - Nintendo Entertainment System
Super Joe Crack, the star of Commando (Capcom's arcade hit of yesteryear) has been captured behind enemy lines! For a mission too tough for even a veteran warrior, you need to send in a superior soldier. Enter the Bionic Commando - a cyborg so menacing he can make any enemy's trousers turn a nasty shade of brown...
Not surprisingly, it's you that takes control of the mechanised mercenary, who must travel into hostile territory dealing out vast quantities of death and destruction (what else?), as well as contacting undercover agents on the way to rescuing Super Joe.
The digital mayhem is displayed via an eight way scrolling landscape - mainly consisting of some very nice scenery and platforms. There's loads of enemy troops on the look out for marauding commandos - and all of them are crack shots with their zap guns. Add to that the inhospitable territory and the sheer vastness of the enemy's bases and installations, and the chances of success are not very good at all.
Nintendo Bionic Commando differs from the coin-op original in a number of ways. Although the general platform gameplay remains very similar to the original, you'll find a number of additions in this NES interpretation...
What the Mean Machines staff thought
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