Might and Magic review - Sega Megadrive
The Earth Elemental Emperor Gralkor the Cruel (or Grally-babes to his mates, of which he has few) is a bit miffed. Those pesky humans, elves, gnomes and dwarves have covered the lands with their towns and farms and they just won't go away. However, the smelly mortals have lost the Orb of Power and the Talons that hold it! Without the Orb to protect them, the population is at Gralkor's mercy, so someone has to get out there and find it!
Might and Magic: Gates To Another World is a fantasy role-playing game set in a mystical land. The task is to lead a party of brave adventurers through the cities, dungeons and wilderness on their quest to recover the Orb and Talons. Spell-users add magic to the party's arsenal, and fighters have the muscle necessary to beat up monsters. Thieves pick locks, detect and remove traps and generally act in a helpfully sneaky manner.
The locations are viewed through a 3D window in the display and when monsters are around, they're shown here. Killing these creatures gives the party experience and the chance to gather booty, which allows them to buy goods in the shops and taverns of the realm. Eventually the quest leads to the Orb itself, but along the way the party faces monsters, disease, and a host of other repulsive fates. The current game can be saved to battery-backed RAM so that the adventure can be continued at a later date.
What the Mean Machines staff thought
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