F-Zero review - Super Nintendo
What the Mean Machines staff thought
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Retrospective comments
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Prior to F-Zero, silky-smooth scaling and rotation effects were the sole preserve of arcade releases. I recall seeing F-Zero in action on an import Super Famicom at my local import store, KC's Consoles. I was quite simply blown away. It made my Megadrive feel very underpowered! When the official SNES hardware release date came around, I quickly forced my parents to snap up a console and F-Zero. The rest is history. The game dropped the jaws of all my Amiga-owning chums, and thankfully had gameplay to back up those gorgeous, ground-breaking visuals. Although the game could be completed in a matter of weeks, the real challenge lay in bettering your own lap times, which quickly turned into something of an obsession. A special mention must also go to the music, which is excellent throughout. Nintendo have tried to update the formula several times over the past few years (even going to the extreme of enlisting Sega's help for the Gamecube version), with different degrees of success, but to me the original will always be the best. |
Have your say about this review
Richy Girth - 04 Dec 2008, 12:27 GMT
This will always have a special place in my heart.
It is the game that opened the door for the software that followed it, and was there to close it again turning the lights out as the console left.
I still play this version of F-Zero to this day.
Its work of art like status secured by the test of time (like 16 years worth so far).
Its graphics and sound wrap around the gameplay like the finest bread on a perfect sandwich.
The music is an acid-jazz excersion into the netherworld of smokey chilledness that soothes you as much as it does excite you.
The graphics, while basic flit by at enough speed that the motion creates an air of fluidity about them.
The playabilty of this demon is where it is truely at though, and the addiction to better personal times should be recognised and treated at the Priory.
My favorite racing track is 'Big Blue'. Something so beautiful about the graphics on that level, as well as the ice and perfect feeling corners.
I haven't gotten round to playing other versions or any subsequent sequels, and while I have this version to play I wont being losing sleep in the menatime.
As essential to a SNES collection as the oroginal Star Wars trilogy is to DVD collections.
Dan - 24 Feb 2009, 17:08 GMT
Great game no doubt..... BUT.......it reallly used to do my head in that no matter how quickly I went round the track my nearest opponent was always the same distance behind me, meaning 1 slip up and i was bummed, hard. It wasn't a particularly hard game, but this gave the game a limited feel and, as fun as it was, it's depth weren't the deepest.
mitzibishi - 22 Jul 2009, 03:10 GMT
wow. Afterburner 90%, Wrestlewars 88%, Pilotwings 90%, F-Zero 90%. guess the inconsistencies
captainfalcon - 05 Jul 2011, 17:59 GMT
When i first saw this game , i had to own it.
Nothing at the time was like it. Speed and smooth gameplay and original racing concept. Jumps, boost power , wind , magnetic side rails. energy bar health and recharge pit lane. Great ideas and well before there time. Always wanted a sequel with two player split screen but never happened. Still a great game though.

In the year 2560, the greatest racing competition is the F-Zero championship. Pilots from all over the galaxy risk their lives as they battle for first place in their dazzling hovercrafts. The unforgettable racing game of the Super Nintendo. 









