Ultraman review - Super Nintendo
Ultraman is pretty famous in Japan. He's been the star of several motion pictures in the Far East and the plot of each is remarkably similar. Usually a massive ten-storey high reptilian/robot is causing a bit of aggro to some poor defenceless normal-sized humans. Thankfully Ultraman's around and he uses his various Ultra-powers to beat the living daylights out of these vindictive creatures.
These wafer-thin plots and the ooh-ahh kung-fu action have been captured perfectly in this Super Famicom cart. The action is displayed in horizontally-scrolling side-on-o-vision, with Ultraman strutting the parallax landscape dishing out Ultra-violence to the massive foes.
Ultraman has four Ultra-powers that come in handy for wearing down the enemies' energy bars. When it comes to finally dispatching them, the mysterious fourth-power (mounted in Ultra-Man's metallic shirt-sleeves) is used to blast them into oblivion.
But there are ten evil monstrosities awaiting our metallic hero.
What the Mean Machines staff thought
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Have your say about this review
Dan - 24 Feb 2009, 17:08 GMT
This was pure wank
Richy Girth - 21 May 2009, 01:07 GMT
Indeed. None more pearlescant and glistening.
68,000 miscroscopic little potential lives died right there on the ceiling of the Bandai company toilets the day this particular idea was dreamed up, presumably mid-crack binge..
The genius of this genuinely eluded me even after the day years later down the track where I could try it via emulator..
Irony scanners. On.
Strategy based hidden 'gameplay genius qualities' detectors, On.
Yet nothing but letdown and sometimes hatred/other times mass indifference of this inane cart register.. bummer.
Jaz's Sheep - 02 Jun 2010, 14:30 GMT
Ultrawank
Dan - 30 Jun 2010, 14:37 GMT
@ Richy: ha ha ha, bang on mate.







