Pilotwings review - Super Nintendo
What the Mean Machines staff thought
Nothing, absolutely nothing on any other home system even touches this for sheer jaw-dropping looks. The graphics are simply astonishing, with beautifully coloured backdrops which fade into the distance - just check out the screen shots. But what you can't see is that everything moves completely and utterly smoothly. The feeling of ?being there? has never been stronger in a flying game. The sound effect help enhance that further, with realistic stereo wind effects and sampled plane and chopper engines adding to the atmosphere. The game is very challenging, and successfully gaining your licence on the final level is something that makes you feel genuinely proud. If you want to show people just how good the Super Famicom is, make sure you get this. You'll be buying a superlative game in the process!
Pilotwings offers 3D graphics unparalleled on any other games system outside of the arcades. The effect is truly stunning, with a full rotating landscape that will astound and amaze you. The only problem is, it's a bit flat. But thankfully, the varied gameplay is enough to make up for this slight deficiency. All of the modes of transport offer a completely different challenge and the increasing difficulty level is enough to make the game very challenging. The sound is great - there's some supermarket-type shopping music playing throughout, with the added bonus of incredibly convincing effects (the helicopter and lightplane noises are perfect!). My only gripe is that there's not really enough things to shoot and destroy! How about a Pilotwings 2 which combined these graphics with all manner of airbourne destruction? Yes please!
Before Pilotwings came along I viewed flight simulators as boring and dull. Although it's not a traditional example of the genre, it did succeed in changing my perception. The actual tasks themselves are pretty basic, and on paper seem quite boring, but the usual Nintendo magic is at work here and the pacing of the game is perfect. New events and missions are unlocked as you progress, and after a while you become more and more adept with each different craft, pulling off more difficult moves and activities.
Dan - 24 Feb 2009, 16:56 GMT
MODE 7!! Oh how I worshipped thee. A good game, defo a bit of a novelty one and never a classic, but fun and summat you could always have an enjoyable quick blast on.
mitzibishi - 22 Jul 2009, 03:08 GMT
Afterburner 90%.....................pilotwings 90% ???????????????!
Tens - 17 Apr 2013, 13:47 GMT
I remember this game from years ago and have just recently purchased it again......
An original game with good gameplay, Although it will take time to master the different tasks.
A game that might make you shout in frustration but also makes you come back for more.
7/10 I give this one
YawnBoyPest1957 - 23 May 2015, 11:03 GMT
Starts off pretty good, and get's better and better the more you play it, as you become increasingly cocky and start to play like an adrenaline fueled sh1thead. Keeping things light hearted and distinctly un-flightsim-ish are the camp bonus games. While these make absolutely no contextual sense, they often form a crucial part of strategy for progression. Even if it's a bit flat graphically, the gameplay itself has all the 3d in the world and has aged extremely well