ActRaiser review - Super Nintendo
What the Mean Machines staff thought
Although this has loads of Japanese text, understanding it isn't vital to the game, and while it might look complicated, it's surprisingly easy to control the action once you've learned what the icons do. And once you get into it, it's difficult to stop playing. The creation part is enjoyable, but the best bits are the six graphically incredible parallax-scrolling arcade levels (just check out the screenshots). Not only do they look good, but they sound utterly amazing - it's like there's a full orchestra inside the Super Famicom! The gameplay is tough, almost frustrating at times, but the quality of the entire program is so good, you just keep on coming back for more. If you're lucky enough to own a Super Famicom, this is an absolute must.
At first glance, this looked like a Populous rip-off with its "control your minions" idea. Once I studied the game in more depth, its great playability came apparent. The arcade sections are fantastic, and feature the best music ever heard on a console or computer and offer a challenge that's tough without being dispiriting. The graphics are also outstanding, especially in the final showdown. The strategic element works well, although it may put off some people - they'd be silly to miss a game of this quality. If you've a Super Famicom, this MUST be your next purchase!
When I saw the review of this game in Mean Machines I was quite literally heartbroken. My Megadrive was (technically, at least) no longer the most powerful console in the world. Nintendo's new machine was special - the glorious screenshots splashed across the pages of the magazine proved that much at least - and the Mean Machines team gave this game a glowing review, too. I simply had to play this game.
Have your say about this review
Dan - 24 Feb 2009, 16:29 GMT
"Once I studied the game in more depth, its great playability came apparent" - Ha ha, wtf? Pipe down Matt u mong ;)
Anyway, Actraiser was absolutely spunk-muchingly friggin fanny-whoresum-tastic!! Everything about it was truely amaizing, EVERYTHING. Graphics, music (ooohhh, sooooooooooooo good), level design, bosses, god-section, special weapons, secrets, atmosphere, rpg element, etc. etc. etc. All of em were beyond anything at the time and a lot of things since. 91% was to low a score, it deserved the 95-98% mark for sure. I bum it.
GEORGE - 08 Jan 2010, 17:30 GMT
Actraiser what a classic game on a classic console it deserved at least 96%
the least said about the iffy sequel the better
Andrew Laggan - 20 Jun 2011, 18:16 GMT
One of the best side-scrolling platformers of the 16-bit era and a 96% score in C&VG upon it's release if I remember correctly! Super visuals, original gameplay with a unique blend of sideways scrolling action and RPG style 'Sim City' elements and one of the best musical scores ever to be heard in a videogame. Beware of the poor sequel, which despite stunning visuals, was an unoriginal sluggish platformer lacking the originality which made the original such a joy. A remake for the Nintendo DS would do very nicely indeed!